Pumped Up

Basic Rules

Pumped Up is a 5x5 video Slot.
Wins are formed by landing identical symbols cluster anywhere on the reels. Payouts are calculated by symbol numbers. Minimum is 5 identical symbols cluster connected horizontally or vertically.
Winning symbols are removed from the reels, with new symbols falling in from above. This continues until no additional wins can be formed.
Only the highest win is paid per winning combination.
Multiple cluster wins are added together.
Wild substitutes for all symbols except Multipliers and Scatters.
Special reels are in play during the Free Spins Feature.
All wins are shown in currency.
Malfunction voids all pays and plays.

WILD APPEAR FEATURE

All wins that are formed of 7 or more symbols will leave behind one randomly placed wild symbol in the space of the win.
This feature is present in base game and free spins.

MULTIPLIER COUNTER

Multiplier symbols can land anywhere on reels.
The multiplier values are x2, x3, x5, x10, x20.
Multipliers are collected in the counter only with cluster wins, and they do not need to be part of a winning cluster.
The multiplier symbol disappears when collected in the counter, and a new symbol falls in.
Multiplier wins are calculated at the end of the round.
Multiplier counter resets after every spin in base game.
If more multipliers are involved in the same winning combination, they add each other.

Free Spins Feature

PUMP scatter symbol will appear only on 1st reel
IT scatter symbol will appear only on 3rd reel
UP! scatter symbol will appear only on 5th reel
Free Spins are triggered when 3 Scatter symbols land on reel 1, 3, and 5.
Players are awarded 10 initial Free Spins.
If a meter is fully charged during free spins, additional 2 free spins are awarded.
In free spins, the Wild appear feature, multiplier counter and the feature meter are in play.
The base game multiplier does not carry over to free spins.
During free spins, the multiplier counter does not reset before next spin.
The multiplier counter will reset at the end of the free spin.

FEATURE METER

Fully charge a meter for each level to unlock a feature.
There are 4 meters - one for each level 1, 2, 3 and 4. 
Once the lowest level is charged, proceed to fill the meter for the next level and so on, until no more spaces in meter can be filled.
Each meter has a defined number of spaces to be filled.
Level 1 = 4
Level 2 = 8
Level 3= 12
Level 4 = 16
The meters are filled with high winning symbols that form a cluster win. Each high winning symbol counts as 1 on the meter. So a cluster win of 7 high symbols fills the meter by 7.
Once a meter is fully charged, the level is activated. Features for level 1, level 2 and level 3 are played at the end of the cascade, when no more wins are formed. When level 4 meter is fully charged and activated, it immediately comes into effect. 
When the feature for level 1, 2, or 3 is played, low or medium paying symbols convert to a high paying symbol that is already present on the reel. If there is no high paying symbol on the reel, one is chosen randomly. If there is no low or medium symbol to be converted, the feature is not played.
Only the highest activated level is played.
During free spins, only fully charged meters don’t reset before the next spin, but are carried over to next spin.
FEATURE OVERVIEW
Level {value}:
1 random low or medium paying symbol is converted to a high-paying symbol.
Level {value}:
2 random low or medium paying symbols are converted to a matching high paying symbol.
Level {value}:
3 random low or medium paying symbols are converted to a matching high paying symbol.
Level 4:
Symbols that form a winning high symbol cluster are turned into an x1 multiplier. Those are added to already stored multipliers in the multiplier counter. Total win is multiplied by that multiplier.
This feature is only available in free spins.

Buy Bonus (Where available)

The Free Spins feature can be instantly triggered from the base game by buying it.
There are 5 Buy Bonus options:
Feature is triggered with all meters reset, for a cost of 80 x bet
When buying the bonus, the RTP is {value}%.
Feature is triggered with {levelStr} activated, for a cost of {value} x bet
When buying the bonus, the RTP is {value}%.
Feature is triggered with {levelStr} activated, for a cost of {value} x bet
When buying the bonus, the RTP is {value}%.
Feature is triggered with {levelStr} activated, for a cost of {value} x bet
When buying the bonus, the RTP is {value}%.
Feature is triggered with {levelStr} activated, for a cost of {value} x bet
When buying the bonus, the RTP is {value}%.
When buying the Free Spins feature, the same Free Spins rules apply.

Paytable

Winnings per symbol are calculated for Bet amount of {BET_AMOUNT}.
RTP of this game is {RTP}%.
The RTP was calculated by simulating at least 1 billion spins.
Scatter symbol
Wild symbol
HIGH PAYING SYMBOLS
x13+ 500
x12 250
x11 125
x10 80
x9 50
x8 40
x7 30
x6 25
x5 20
x13+ 300
x12 200
x11 100
x10 60
x9 40
x8 30
x7 25
x6 20
x5 15
x13+ 240
x12 160
x11 80
x10 50
x9 30
x8 25
x7 20
x6 15
x5 10
MEDIUM PAYING SYMBOLS
x13+ 180
x12 120
x11 60
x10 35
x9 25
x8 18
x7 14
x6 10
x5 7
x13+ 120
x12 80
x11 40
x10 25
x9 20
x8 15
x7 10
x6 8
x5 6
x13+ 90
x12 60
x11 30
x10 20
x9 15
x8 10
x7 8
x6 6
x5 5
LOW PAYING SYMBOLS
x13+ 30
x12 20
x11 10
x10 8
x9 6
x8 5
x7 4
x6 2
x5 1

Maximum win per this jurisdiction!

Be aware - maximum win allowed in the jurisdiction you are currently playing is {JURISDICTION_MAX_WIN_CAP_AMOUNT}. This means, that even though game may display higher win amounts, your balance will be credited only for {JURISDICTION_MAX_WIN_CAP_AMOUNT}.

WIN/LOSS

Maximum Bet: {amount}
Maximum Win: {amount}
Maximum Hourly Loss: {amount}

MAX WIN PROBABILITY

The probability of the maximum win displayed in this game refers to the sum of winnings of the highest possible symbol values, across all possible win criteria - either as a single game round or collectively as part of a feature. This may, or may not, include additional winnings obtained through extra win multiplying possibilities within the game. Higher winnings are also possible at a lower probability.

Quick start

Game starts by setting a selected Bet amount and by pressing the Spin button. Round ends when reels stop and there are no wins, or after the win presentation if there are wins.

Turbo mode (where available)

Turbo mode is speeding up reels spinning animation when enabled. This option does not influence the game round result but only visual presentation.

Super Turbo mode (where available)

Super Turbo mode is speeding up reels spinning animation beyond Turbo mode when enabled. This option does not influence the game round result, but only the visual presentation.

Game menu

Game menu contains options and settings that control some of the game features:
  • History - Displays previous rounds from the current session
  • Close Game - Closes the game client
  • Sound - Controls the Sound FXs in the game (on/off)
  • Music - Controls the Music in the game (on/off)
  • Turbo mode (where available) - Controls the Turbo mode feature (on/off)
Game is paused while the menu is visible and can be closed by pressing the Close button or anywhere on the screen.

Bet selection

Game starts with a default Bet amount set for the game. Player can change the Bet amount by either:
  • Using Up and Down arrow buttons next to the Bet Amount
  • Pressing the Bet amount where Bet Amount selector will open up
Bet amount cannot be changed during a game round and if there is a win presentation happening, changing bet Amount will reset the presentation.

Autoplay mode (where available)

Autoplay mode enables automatic play of game. It can be enabled or disabled at any time during the Base game. Autoplay mode is enabled by pressing the Autoplay button which allows the player to select:
  • Number of rounds to be played automatically.
  • Loss Limit (where available) - Disables the Autoplay mode if Balance is reduced by more than Loss Limit amount.
  • Stop on Bonus Feature (where available) - Disables the Autoplay mode when Bonus game or Free games are triggered.
  • Stop on Win above (where available)- Disables the Autoplay mode when there is a single round win exceeding the amount entered.
Spin button will display the remaining number of spins to be played automatically.
Pressing on the Autoplay button while Autoplay mode is enabled will reset the number of Rounds and disable the Autoplay mode.

Malfunction

A malfunction of the game voids all pays. In case the game round is interrupted, it can be restored by simply starting the game again. If it is not restored, the round is voided within the jurisdictional requirements or operator's policy and their terms and conditions.

User interface

Start a game round. You can also use a space bar (desktop only)
Change the bet amount for the round to be played
Display autoplay mode settings (where available)
Enable/Disable Turbo mode (where available)
Super Turbo mode (where available)
Open menu
Display/Hide game rules
Turn the music/sound submenu