OVERVIEW
Baccarat is a comparing card game played between two hands: the Player and the Banker. The goal is to predict which hand will come closest to a points total of 9. It is a fast paced, no-fuss card game where you bet on the Player, Banker, or a Tie - no tricky rules, just place your bet and watch the cards play out!
This game uses eight standard decks of 52 cards, shuffled before each round.
With smooth animations and a relaxed casino vibe, Signature Baccarat keeps things simple, stylish, and fun every round, making it a favorite among both new and experienced players.
PLAY THE GAME
1. UNDERSTAND THE BASICS:
• The goal is to predict which hand will come closest to a points total of 9.
• Cards are dealt according to strict rules, and players do not make decisions during the draw phase.
2. PLACE YOUR BET:
• Before any cards are dealt, players must place their bets. There are three bet options:
• Player: Bet that the Player hand will win.
• Banker: Bet that the Banker hand will win.
• Tie: Bet that both hands will have the same total.
3. RECEIVE YOUR CARDS:
• Two cards are dealt to both the Player and Banker hands. All cards are face-up.
• If either hand totals 8 or 9, it is called a natural, and no further cards are drawn.
• If neither hand is a natural, a third card may be drawn according to the Third Card Drawing Rules, which are automatic and not influenced by player decisions.
4. DETERMINE THE OUTCOME:
• After all cards are dealt:
• The hand closest to 9 wins.
• If both hands have the same total, Tie bets win, and bets made on the Player and Banker hands are returned.
• Note: The game does not require player interaction beyond betting; all drawing rules are handled by the Dealer (game software).
HOUSE RULES
CORE GAME RULES:
1. Objective: Predict which hand (Player or Banker) will have a points total closest to 9. You can also bet on a Tie.
2. Card values:
• 2 - 9: Face value
• 10, J, Q, K: 0 points
• Ace: 1 point
3. Hand total calculation: If the total exceeds 9, only the last digit counts (e.g., 7 + 9 = 16 → hand value is 6).
4. Natural: If either hand totals 8 or 9 from the first two cards, it is a natural and no further cards are drawn.
PROCEDURE FOR DEALING CARDS:
Two initial 2-card hands are dealt from a shuffled 8-deck shoe, one called the Player hand and the other called the Banker hand. These cards are dealt in alternating hand order, with the first and third cards going to the Player hand and the second and fourth cards going to the Banker hand.
If either the Player or Banker hand achieves a hand value of 8 or 9 with the initial two cards (a natural), no more cards are dealt. Otherwise, the following procedure is used to determine whether the Player hand and/or the Banker hand should be dealt a third card.
THIRD CARD DRAWING RULES:
First, determine whether the Player hand should be dealt a third card according to the following chart:
Player hand value
after two cards Action
after two cards Action
< 6
Deal
6, 7
Stand
Then, if the Player hand was not dealt a third card, determine whether the Banker hand should be dealt a third card according to the following chart:
Banker hand value
after two cards Action
after two cards Action
< 6
Deal
6, 7
Stand
If the Player hand was dealt a third card, determine whether the Banker hand should be dealt a third card according to the following chart:
Banker hand value
after two cards Deal a third card when value
of Player third card is Stand when value of Player
third card is
after two cards Deal a third card when value
of Player third card is Stand when value of Player
third card is
< 3
Any
None
3
0, 1, 2, 3, 4, 5, 6, 7, 9
8
4
2, 3, 4, 5, 6, 7
0, 1, 8, 9
5
4, 5, 6, 7
0, 1, 2, 3, 8, 9
6
6, 7
0, 1, 2, 3, 4, 5, 8, 9
7
None
Any
GAME PAYOUTS
Player Win: Pays 1 to 1
Banker Win: Pays 1 to 1 (Banker receives 5% commission on the net win)
Tie: Pays 8 to 1
GAME STATISTICS
OVERVIEW
Three separate options can be found by pressing the statistics button: History, Summary, and Roads, each of which can be toggled on and off. Each of these options either shows round results or derives its markings from an analysis of one of the other charts.
HISTORY
This statistic option shows recent hand totals for Banker and Player hands. Hand totals for each new round appear initially in the leftmost column, displacing any previous totals one column to the right.The following font colors indicate the round outcome for that round: Red for Banker, Blue for Player, and Green for Tie.
SUMMARY
This statistics option includes the Bead Plate, the current session outcome totals for Banker, Player, Tie, Pairs, Naturals, and current number of rounds played.
THE BEAD PLATE
Each game of Baccarat results in a Banker win, Player win, or Tie, marked on the Bead Plate in Red, Blue, or Green respectively. The first mark is made in the top left space, and each subsequent mark is made in the space directly below the last or, if the previous mark occupies the bottom space of a column, in the top space of the adjacent column to the right. If the rightmost visible column is already full, all columns are shifted one space to the left to reveal a new rightmost visible column on which the current mark is recorded.
In addition to the Red, Blue, and Green marks for Banker win, Player win, and Tie, smaller sub-marks are included in the occupied spaces to denote whether the corresponding Banker or Player hand begins as a Pair (i.e. the initial two cards of the hand have matching Rank) and whether the winning or tying hand is a natural.
Session tallies for Bead Plate marks and sub-marks are recorded alongside the Bead Plate.
ROADS
MARKING THE ROADS
Each of the four Roads is constructed by recording a combination of Red and Blue marks. The first mark for a Road is recorded in the top left space of the Road, while subsequent marks are recorded in the following way:
• If the color of the current mark matches the color of the previous mark, extending a streak of marks in that color, then if the previous mark is situated in the column where the streak began and there is an empty space directly below the previous mark, the current mark is recorded in this empty space. Otherwise, the new mark is recorded in the space directly to the right of the previous mark. When this space would be to the right of the rightmost visible column, all columns are shifted one space to the left to reveal a new rightmost visible column on which the current mark is recorded. A string of marks extending to the right of the column in which a streak originates is called a “Dragon Tail.”
• If the color of the current mark does not match the color of the previous mark, then the current mark is recorded in the leftmost visible empty space of the top row of the Road to begin a new streak of marks in the current color. If the column in which the previous streak originates is the rightmost visible column of the Road, all columns are shifted one space to the left to reveal a new rightmost visible column on which the current mark is recorded.
DETERMINING THE COLOR OF EACH MARK
The Main Road
The marks of the Main Road reflect Banker wins in Red and Player wins in Blue.
The Main Road also includes the same sub-marks found on the Bead Plate, though sub-marks corresponding to Ties are not recorded on the Main Road. Ties are recorded with an additional Green slash sub-mark in the following way:
• If the initial game result is a Tie, a Green slash is made in the top left space.
• If the previous game result was a Banker win or Player win, a Green slash is made over the corresponding Red or Blue mark. If a Green slash is already present in this space, no additional sub-marks are made.
• If the previous game result was a Tie, no additional sub-marks are made.
The Derived Roads
The Big Eye Road, the Small Road, and the Cockroach Road are called the Derived Roads because the color of their marks is derived from an analysis of the marks on the Main Road. For the purposes of this analysis, Dragon Tails on the Main Road are treated as if they extend downward in the columns where their corresponding streaks began rather than rightward. In other words, the Main Road is viewed as if its columns have infinite depth.
The sections below detail how the marks of each Derived Road are determined. The table next to the Derived Roads displays what mark will be made next on each Derived Road in the cases where the next round result is a Banker win (left column of the table) or Player win (right column of the table). The corresponding marks for the Big Eye Road, the Small Road, and the Cockroach Road appear in the first, second, and third rows from the top of the table respectively.
The Big Eye Road
Starting with the mark immediately after the first mark made in the second column of the Main Road, the color of each mark in the Big Eye Road is derived as follows:
• If the current mark on the Main Road starts a streak in a new color, then compare the pair of columns which are one and two columns to the left of the current column of the Main Road. If the length of the streaks starting at the top of each column is the same, the current mark of the Big Eye Road is recorded in Red, and if not, it is recorded in Blue.
• If the current mark on the Main Road extends a streak of marks in the color of the previous mark, then compare the space immediately to the left of the current mark with the space directly above that space. If both spaces have the same marks (including the possibility of no marks at all), the current mark of the Big Eye Road is recorded in Red, and if not, it is recorded in Blue.
The Small Road
Starting with the mark immediately after the first mark made in the third column of the Main Road, the color of each mark in the Small Road is derived as follows:
• If the current mark on the Main Road starts a streak in a new color, then compare the pair of columns which are one and three columns to the left of the current column of the Main Road. If the length of the streaks starting at the top of each column is the same, the current mark of the Small Road is recorded in Red, and if not, it is recorded in Blue.
• If the current mark on the Main Road extends a streak of marks in the color of the previous mark, then compare the space which is two spaces to the left of the current mark with the space directly above that space. If both spaces have the same marks (including the possibility of no marks at all), the current mark of the Small Road is recorded in Red, and if not, it is recorded in Blue.
The Cockroach Road
Starting with the mark immediately after the first mark made in the fourth column of the Main Road, the color of each mark in the Cockroach Road is derived as follows:
• If the current mark on the Main Road starts a streak in a new color, then compare the pair of columns which are one and four columns to the left of the current column of the Main Road. If the length of the streaks starting at the top of each column is the same, the current mark of the Cockroach Road is recorded as Red, and if not, it is recorded in Blue.
• If the current mark on the Main Road extends a streak of marks in the color of the previous mark, then compare the space which is three spaces to the left of the current mark with the space directly above that space. If both spaces have the same marks (including the possibility of no marks at all), the current mark of the Cockroach Road is recorded as Red, and if not, it is recorded in Blue.
DISCLAIMER
The items displayed under Statistics are reflections of game session history. These items do not predict or influence future gameplay outcomes.
BET RESULTS DIALOG
The below results may happen when the player places a bet(s) on any combination of the following outcomes: Player win, Banker win, or a Tie. Each scenario would have its own bet results dialog.
WIN
• The bet for a particular outcome results in a win.
NO WIN
• The bet for a particular outcome results in a loss.
PUSH
• If both Player and Banker hands have the same total, the result is a Tie. Player and Banker bets PUSH (no win or loss).
GAME OPTIONS
GAME SPEED
NORMAL - Normal speed.
TURBO - Turbo speed.
ANIMATIONS
ON - Animations in the game are on.
OFF - Animations in the game are off.
RIGHT HANDED
ON - Right handed game button configuration.
OFF - Left handed game button configuration.
FELT COLOR
Choose your preferred felt color.
MUSIC TYPE
Choose your preferred background music from the following options: JAZZ, LOUNGE, BLUES, CHILL, CASINO, CLASSICAL, NEON, HEAVY, and GROOVY.
VOICE TYPE
Choose your preferred Dealer voice, Male or Female.
ALL AUDIO
ON - All audio in the game is on.
OFF - All audio in the game is off.
MUSIC
ON - Background Music in the game is on.
OFF - Background Music in the game is off.
VOICE
ON - Dealer voice in the game is on.
OFF - Dealer voice in the game is off.
SOUND EFFECTS
ON - Sound effects in the game are on.
OFF - Sound effects in the game are off.
GAME BUTTONS
Opens Statistics options menu.
RETURN TO PLAYER (RTP)
98.76% For Player bet
98.94% For Banker bet
85.64% For Tie bet
The Return to Player (RTP) percentage provided is a theoretical value based on long-term statistical calculations and, where applicable, optimal gameplay strategy. Actual RTP may vary in the short term due to the random nature of the games. The RTP values are intended for informational purposes only and do not guarantee specific outcomes or winnings.
In accordance with fair gaming practices required in most legal jurisdictions worldwide, all cards come from a fair multi-deck shoe that has been randomly shuffled. Thus every card remaining in a given multi-deck shoe is equally likely to be the next card dealt. The odds of getting any particular outcome are always the same. The odds do not vary based on prior outcomes, bet size, balance size, time of day, day of week, etc. For example, if the top award is won on a given play of the game, the chances of winning the top award on the next play are exactly the same. Likewise, prior losses do not change future odds.
PLEASE NOTE
• Some settings and features may not be available.
• Malfunction voids all pays and plays.
• Any changes to game rules will be conducted in accordance with regulatory requirements.
• In the event of a disconnection, the final game state is displayed upon returning to the game.
• The balance is updated with the amount won or lost.
• The results of the last game played are displayed.
• If a request does not reach the server before disconnection, the results of the previous game played are displayed.
• Any features in progress that require interaction or selection can be continued.
PRODUCT INFORMATION
• Game Help v1.0.0
• © Caesars Entertainment, Inc.
• Wed November 4 2025 10:00:00 GMT-0500